It's two sims! :D The main sim-actor opens door, and the second sim acts as the "door hinge". Then I sync-up the two animations.
The "door-hinge" sim has the door attached to a bone in the pinky finger (which acts as a hinge) then I stretch-out the rest of the finger, and use the moveobjects cheat to put the sim in the wall, out of sight. If that makes sense. It's a pretty wacky set-up, but it works XD
The only tricky part is getting the animations to sync-up. Sometimes they go out-of-sync over time. I still need to do more tests on it.
O.O How'd you do that? OMG, How'd you do that? Whaaaa... how'd you do that? What joint is that connected to? On the sim I mean? Whoa.
ReplyDeleteIt's two sims! :D The main sim-actor opens door, and the second sim acts as the "door hinge". Then I sync-up the two animations.
ReplyDeleteThe "door-hinge" sim has the door attached to a bone in the pinky finger (which acts as a hinge) then I stretch-out the rest of the finger, and use the moveobjects cheat to put the sim in the wall, out of sight. If that makes sense. It's a pretty wacky set-up, but it works XD
The only tricky part is getting the animations to sync-up. Sometimes they go out-of-sync over time. I still need to do more tests on it.